I just finished up on what has become my annual deep dive into 3D modeling for a specific workflow. This year, I dug deep into TurboSquid’s StemCell Specification. What makes the project special is that it’s close to a Universal Asset – it’s ready to drop into anything from Unity to Unreal to Lumberyard and all the way to V-Ray in Max or Maya or even C4D! The article is not short on words or pictures, and I was lucky enough to get it featured on 80.lv!
If you’re ready for a read, check it out here!