Category: 3D Modeling

Marmoset Toolbag 3

Marmoset Toolbag 3

Long time no post!

That’s a reason for that – I’ve actually been writing tech articles for my new job over at TurboSquid – I’m an Associate Producer there, and focus on R&D for real-time 3D and VR. How cool is that?

That said, I just finished up on a decent review talking about Marmoset Toolbag 3, which I’ve had the pleasure of toying with since the alpha.

You can check it out here!

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A Fallout 4 Modding Story

A Fallout 4 Modding Story

I’ve downloaded 9 tools to make one mod! I don’t think I’ve ever had to download so many tools to make one thing work before. 

That was me talking to a fellow modder (who was teaching me yet another undocumented feature of gamebyro) when I was once again complaining about Fallout 4’s mod pipeline – I had been doing that a lot about it since I started using it. This statement was a punctuation for the two month long project to realize a seemingly simple goal: adding a single conventional firearm into Fallout 4. I ran a gamut of emotions in my personal quest to make one mod work in Bethesda’s Fallout 4 – a game they marketed as a current gen, modder friendly RPG. After going the distance and actually making a mod from concept to release, I’ll be happy to refute both those claims, at least on some level.

Fair warning, this is a wordy piece, but it does have nice pictures!

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2014 Q4 Updates

Hey everybody! It’s been a little while! I have been busy and although I haven’t done any one thing that I feel is ‘blogworthy,’ I do have enough small things that are worth an update. If you want more granular updates, I post pretty actively on twitter, it’s generally the same content I post here, just more granular and with horrid compression on images. Plus you can get in contact with me, I’m using it as  This post is just going to jump around a little more then usual, I just want to give an idea of what I’ve been doing without drowning you in transitional text.

knife_kbar_marmoset_small

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