Okay so this is a little late going out. the main reason for the delay has been good news, and I wanted to make sure it stuck before I wrote up something on it.
Hey everybody! It’s been a little while! I have been busy and although I haven’t done any one thing that I feel is ‘blogworthy,’ I do have enough small things that are worth an update. If you want more granular updates, I post pretty actively on twitter, it’s generally the same content I post here, just more granular and with horrid compression on images. Plus you can get in contact with me, I’m using it as This post is just going to jump around a little more then usual, I just want to give an idea of what I’ve been doing without drowning you in transitional text.
Alright, part two! In this post, I’ll be talking about the various model and texture projects spawned by the cancelled SFM short Synthesis. Just a heads up, I’ll be digging deep into the new Quixel tools and dDo workflow; this project was a case study in producing results in as little time as possible.
With our Saxxy 2014 entry canceled and a solid month’s worth of source asset development done for a cancelled project, I though I’d still release what was made for the project. These two posts chronicle my workflow and touch on some things I made, since it’s still very solid work that leverages SFM and source in ways I don’t seem any people in the community do. I wanted to do some workflow breakdowns for how I achieved a very specific look for the short in hopes it’ll help others improve their craft. This post will focus on the environmental design.
Truth be told, I’ve had a few posts waiting in the wings, completely done, to be released (along with all the maps/models/textures and some dmx files) with a short film that was slated to be done about now.
It did not pan out.
Alright, it’s been a little while since I last made a blog entry, and I aim to rectify that. It’s not that I haven’t been doing anything (Truth be told, I’ve been playing a lot of Space Engineers) but I’ve also made some stuff since last post. Let’s talk about a bit of it!
I decided to do a video stream of making a poster in Source Filmmaker last night with the intention of helping people transition from Garry’s Mod to SFM.