Long time no post!
That’s a reason for that – I’ve actually been writing tech articles for my new job over at TurboSquid – I’m an Associate Producer there, and focus on R&D for real-time 3D and VR. How cool is that?
That said, I just finished up on a decent review talking about Marmoset Toolbag 3, which I’ve had the pleasure of toying with since the alpha.
You can check it out here!
Continue reading “Marmoset Toolbag 3”
Oh man. I finally released all of my Sci-Fi stuff out to the world. Let’s take a look!
Continue reading “Sci-Fi Assets: The Definitive Release”
I took a few extra days I had off recently to work on exploring new tools, specifically Substance Designer (4). In this post, I’ll be talking about my first time experiences with it and directly contrasting it to my experiences with the Quixel Suite. My end target was Marmoset Toolbag 2, if only for general testing.
Continue reading “Substantial by Design”
Okay so this is a little late going out. the main reason for the delay has been good news, and I wanted to make sure it stuck before I wrote up something on it.
Continue reading “January February Rollover Report”
Hey everybody! It’s been a little while! I have been busy and although I haven’t done any one thing that I feel is ‘blogworthy,’ I do have enough small things that are worth an update. If you want more granular updates, I post pretty actively on twitter, it’s generally the same content I post here, just more granular and with horrid compression on images. Plus you can get in contact with me, I’m using it as This post is just going to jump around a little more then usual, I just want to give an idea of what I’ve been doing without drowning you in transitional text.
Continue reading “2014 Q4 Updates”
Truth be told, I’ve had a few posts waiting in the wings, completely done, to be released (along with all the maps/models/textures and some dmx files) with a short film that was slated to be done about now.
It did not pan out.
Continue reading “Postmortem – Death of a Project”