Long time no post!
That’s a reason for that – I’ve actually been writing tech articles for my new job over at TurboSquid – I’m an Associate Producer there, and focus on R&D for real-time 3D and VR. How cool is that?
That said, I just finished up on a decent review talking about Marmoset Toolbag 3, which I’ve had the pleasure of toying with since the alpha.
You can check it out here!
Continue reading “Marmoset Toolbag 3”
Okay so this is a little late going out. the main reason for the delay has been good news, and I wanted to make sure it stuck before I wrote up something on it.
Continue reading “January February Rollover Report”
Hey everybody! It’s been a little while! I have been busy and although I haven’t done any one thing that I feel is ‘blogworthy,’ I do have enough small things that are worth an update. If you want more granular updates, I post pretty actively on twitter, it’s generally the same content I post here, just more granular and with horrid compression on images. Plus you can get in contact with me, I’m using it as This post is just going to jump around a little more then usual, I just want to give an idea of what I’ve been doing without drowning you in transitional text.
Continue reading “2014 Q4 Updates”
I finally released a huge project of mine, a fully realized sci-fi themed space shuttle. Not only is it (in my biased opinion) a solid entry into sci-fi shuttlecraft, but it also encapsulates a year’s worth of evolution of skill for me as a modeler. It was modeled in three distinct stages and pushed the boundaries of my capabilities at every stage. There is a ton I learned doing this project alone, and a great deal of it was born out of “this is the best idea I’ll never be stupid enough to do again.”
Continue reading “Interior design IN SPACE”